The First Berserker: Khazan - Uma visão geral
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.
A gameplay parece demasiado a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 tipos de armas: lança, espada Enorme e empunhadura dupla usando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos para este precisamente Genero por arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills The First Berserker: Khazan linear structure can feel basic at times.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Recomendo a aventura de modo a todos que procuram um game de ação desafiante, usando visuais por anime atraentes e um desempenho Porreiro e qual não vai “derreter” seu PC nos momentos Muito mais intensos.
Isso porque, apesar por ter características saiba como combates punitivos e qual dependem bem do gerenciamento por estamina e ambientes utilizando bom design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas de que ajudam a disparar personalidade ao game.
Novo soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e um suco bem Porreiro de modo a se repetir
Similarmente identicamente conjuntamente temos personagens amplamente natural escritos qual acompanham este protagonista em a jornada e qual agregam amplamente natural de modo a este conteúdo da história.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.